MiniFig Death - 213 - Big Things - Step 3 : Big Weapons

...Big Things can be armed too and with a variety of fun filled things.

Big Things and Little Guns

...Fig sized weapons can be mounted on the Big Thing and behave just like their Fig counterpart. 1 fig buys two fig sized weapons.

Big Things and Big Guns

...If little Figs can have guns then Big Things should be able to have Big Guns too!

...Big Weapons cost 2 figs each and come in 3 basic types:

- Table of Big Guns -
  up to 10" 10" to 20" 20" to 30" 30" to 40"
Big Blaster 3d6 dam 2d6 dam 1d6 dam just a vague warming
Big Rifle 2d6 dam 2d6 dam 2d6 dam -1 TH the wind does more damage
Big Missiles 2d10 dam 2d10 dam -1 TH 2d10 dam -2 TH 2d10 dam -3 TH

Big Things and Big Clubs:

...Big Things can also carry non-gun weapons. Non-gun Big weapons cost 1 fig each.

Using Big Weapons

...Big Things automatically have 1 'control panel' where the Big Thing can be operated from. Additional control panels can be bought for 1 fig each. The controls can be mounted on the outside for other Figs to operate (good idea if the Big Thing is Fig portable).

...Each control panel can be used to control the Big Thing including movement and/or making it fire some or all of the Big Thing's Weapons on a single target (though, duh, each weapon can only fire once per turn). The base to hit is the same as the Fig firing the weapons.

...Important Note:
Control panels can be operated by any Fig of either side. At the start of the game, the Big Thing is under the control of the side that brings it to the game, but if at any point, another player has the only Figs at controls, then that player takes control of the Big Thing and can 'lock out' any other player (until they retake it by being the only player with Figs at controls).